Visiting the Japanese house in my nightmares each night, and sometimes seeing spirits during the day. I never did tell my friends about the old woman, but she appears in the game as a hostile spirit. I don’t think that lady was from the real world. Looking back, it hardly makes sense that someone would be pushing a stroller through an abandoned house with broken floorboards that no one had lived in for years. I threw the doll to give it back to her and sped out of the house as fast as I could. It was an old woman pushing a broken stroller. It come closer and closer until it reached the room I was in. Just then, I heard the sound of grating metal. It was impossible to tell what it was saying. When I tried pulling the string, the voice was distorted and broken. It was the kind that speaks when a string on its back is pulled. Thinking of getting it over with as soon as possible, I hurried to the back room and picked up a baby doll. Each of us would enter one at a time and bring back something from inside, which we would then make up a story about and show off to our friends. In our neighborhood there was a run-down, abandoned, Japanese-style house. The system in Fatal Frame III that lets you see pictures in the real world that were taken in the dream world comes from a game I used to play with my friends when I was a child. Instead, I’ll talk about an encounter I once had with a ghost. But to go into detail here would spoil the game, so you’ll have to play and see for yourself. The world of Fatal Frame III is full of these kind of dreams and supernatural experiences of mine. In this series, we try to adhere faithfully to this literal “nightmare scenario.” In this dream, what happens next is usually what I’m dreading the most, probably because I’m telling myself, “This is the last thing I want to happen,” and my brain takes its cue from that. The moment I realize this, every one of the attendants turns toward me. I follow him down the hall until we reach the site of a funeral. When I give in to my curiosity and peer through the openings in the cloth at one of the faces, I realize it’s someone I know. People in funeral attire whisk past me down a hall, their faces hidden behind the cloth, their eyes never meeting. I’m at the Japanese house, and the sound of chanting can be heard from the darkness. But I remember mine in great detail.įor example, take this dream I had one night. Of course, everyone has really scary nightmares every now and then, but most people usually forget them once they wake up. The Fatal Frame world takes its inspiration from my terrifying nightmares. In my dreams, I often visit a Japanese-style house like the one in the series. Interacting with her causes the dream world to corrupt the real world.įor inspiration, I looked to my own dreams and supernatural experiences. In the Japanese house surrounded by thickly falling snow are the remnants of a mysterious ceremony, and the spirit of a girl covered with painful-looking tattoos can be found wandering around. What I came up with was this: an old Japanese house within a dream, a house in the real world, and a player that travels between the two. Yet, leaving it at “scary things in realistic places” would lack beauty, which is essential for any horror game.
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